I really wanted to try the game, but there is something wrong with the camera contrals. Nethier my mouse no my contorller can turn the camera around. Not sure what's wrong.
A downloadable game for Windows and macOS
- - - - Coming Spring 2018 - - - -
All pre-orders will include Steam keys upon release
Uncover the secrets of a world lost in shadow
Sole is an abstract, aesthetic-driven adventure game where you play as the only source of light in a world shrouded in darkness. Wander through uninhabited environments, painting the land with light as you uncover its mysterious past. Explore the remnants of great cities and discover the history of an ancient civilization on your journey to restore life to an abandoned world. Sole is a heavily atmospheric and emotionally engaging gameplay experience that is accessible to audiences of all backgrounds and skill levels.
Inspired by our personal experiences as new artists and developers, Sole is built on the feeling of wandering through the dark trying to figure out who you are, where you are, and what your purpose is. Expanding on the ideas of aesthetic-driven games like Flower, The Unfinished Swan, and Proteus, our goal is to create a dreamlike adventure that captures the sensation of being lost in an unfamiliar place.
Get a sneak preview of the full game with our alpha demo builds below. As a brand new indie team, we would absolutely love to hear what you think! Please drop us a line here in the comments or over on Twitter, Facebook, or Discord.
These demo builds have yet to be fully optimized and may not play very well on your machine. You can adjust a handful of visual effects in the settings to improve performance, but if the game still chugs a little, know that there are a lot of optimization tricks we haven't got around to implementing yet.
|Published||33 days ago|
|Tags||3d-adventure, emotional, light, shadow, Singleplayer, sol, soul, Surreal, walking-simulator, weird|
|Average session||A few hours|
|Inputs||Keyboard, Mouse, Gamepad (any)|
|Links||Kickstarter, Homepage, Twitter|
In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files when they are released:
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Hmmm, so sorry for the trouble! Maybe check your USB devices to make sure there isn't anything the computer might be reading as an extra controller? You should definitely be able to control the camera with the right mouse button.
This was fun. A very peaceful game that lets you take things at your own pace, making your own path in the world, and provides some really nice sounding music for the trip. I could definitely see myself spending a few hours just poking around in a full version of this. A jump feature would be nice though. I felt...restricted.
Good job on this and on getting funded.
Thanks so much for the kind words <3
Ahhh we've had many MANY conversations about adding a jump button, but for technical/design/thematic reasons, think we're gonna keep the player grounded. It also just feels really weird seeing something without legs jump hehe
You're welcome for the kind words. Thanks for the game/demo. Hope I presented it well.
Personally, I'd be fine with a jump feature even if it didn't accomplish anything beyond added aesthetic and gave the feeling of "trying but going nowhere," but I can understand your reasoning. I've played a lot of marble games, so I'm actually used to legless things jumping...though that's not saying I never questioned it, heh.
Why no linux? :<
Hehe no Linux yet! But one of our biggest goals with Sole is to make it accessible on as many platforms as possible, so we'd love to add Linux support. Nobody here on the team is super familiar with the OS so it'll take some research, but we know our engine and tools support it so it's definitely possible. We'll make sure to keep ya updated on any news!
This game was truly so much fun. It was super relaxing and I loved exploring and lighting up the old ruins. It was so beautiful and mesmorizing, truely. I did make a small gameplay video for it on my gaming channel (though I don't think it anywhere near does the game justice), I'll link it below and if you got a chance to check it out I'd really appreciate it. Thank you for creating such a beautiful game!
Aww thanks so much for the kind words! Can't wait for y'all to experience the full game! :)
I would love to try out this game, but I can't figure out how I'm supposed to move. The Help screen says to use the analog sticks, but no keyboard has analog sticks. I am using Windows 10.
Hehe, yeah we still need to update the instructions to match the input schemes. There are currently 3 input methods:
Mouse only: Left click & drag up/down on the screen to move forwards/backwards. Right click & drag to orbit the camera. You'll move whatever direction the camera is facing.
Mouse & Keyboard: Same as above but you can also move using WASD or arrow keys.
Gamepad: Left stick to move, right stick to look around.
I have uploaded a video to youtube and a spec list of the PC I used when playing if it helps!
Gigabyte GA-Z170X-Gaming 7
MSI NVIDIA GTX 970 4GB - Overclocked
Corsair Builder Series CXM 750W
Corsair Hydro H100i GTX 240mm
Kingston Technology 240GB SSD
WD 2TB Internal Hard Drive - Black
Corsair Vengeance LPX 16GB (2x8GB) DDR4 2400Mhz
Intel Core i5-6600K Unlocked & Overclocked
NZXT H440-W1 Mid Tower
BenQ XL2411 144Hz Gaming Monitor
Elgato Game Capure HD
Would this run on an Ivy Bridge i7, 16gb ram and a weak 512mb GT 650m? Very interested in this project. Really pretty design.
Hmmm I'd think so! From our very basic preliminary testing, the game is more CPU intensive than GPU thanks to how we're doing the lighting effects. If you get a chance to test it out, we'd love to hear how it runs!
I want to cry... I love it...
although for me it was really laggy, probably just for me though...
This is why I want money, to support games like these...
also... what was that language on the loading screen? that looked really cool
Awwww thanks! Truly means a lot to us.
Yeah, we still haven't fully optimized the game, so it'll probably be pretty choppy on a lot of machines. Still a lot of tricks left we'll use to improve performance in the full game. Oh and that's our custom symbol language! There will be much more of that etched across the environments in the full game. If you're a backer, you'll get the top-secret key that translates all the messages :P
the mouse was really hard to use when looking around would stop mid turn and would have to turn the other way and just got really annoying loved it looks amazing and i was really token in with everything i guess only thing i would fix would be the looking around kinda glitched around that area loved it though
Thanks for the feedback! We'll definitely look at ways to make the mouse-only controls a bit easier to manage. Maybe using the left mouse for only movement and right for camera? We were trying to go for a one-button control scheme, but know it can be a little frustrating at times.
Well With This I Found It Hard To Move The Mouse And When I Wanted To Look One Way The Game Would Just Not Let Me Move That Way So I Would Have To Move All The Way To The Other Side And That Might Stop As Well But For The Idea And How You Did It I Did Like The Game Loved Even Just The Mouse Kinda Got To Me Over Time
Here you are, looking forward to the full experience!
I'm working on a video for this, but I wanted to say beforehand. Wow. I was not expecting to be as drawn in as I was. Really beautiful demo you have here. Wishing you best of luck on the kickstarter, you have my support. The rest of my thoughts (much more in-depth) will be in the video.
Hey thanks so much! Our goal here was to create this hypnotic, dreamlike feeling that really draws players in, so hopefully we'll be able to capture that with Sole. Can't wait to hear your full thoughts!
Wish I could go through that door. :) I hope you reach the KS goal.